﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace theRift
{
    // Base Error class, provides a centralized location for error definitions.
    public class Error
    {
        public static string NO_CAMERAMANAGER = "Error: Cameramanager could not be found!";
        public static string NO_LIGHTMANAGER = "Error: Lightmanager could not be found!";
        public static string NO_GRAPHICSDEVICEMANAGER = "Error: Graphicsdevice manager could not be found!";
        public static string NO_SPRITEBATCH = "Error: Spritebatch could not be found!";
        public static string NO_GUI = "Error: GUI could not be found!";
        public static string NO_INPUT = "Error: Input handler could not be found!";
    }
}
